I was glad to see your plugin & also your integrated LuxCore renderer in DAZ Studio (more or less, is this how I think DAZ Studio builds a scene to render? DS builts it in shared memory and then hands it over to a child renderer process?) although I think you said that remains unfinished. but I also feel some dread at the potential growing pains in porting plugins from DS4.5 compliant API to DS5. Regarding DS5 and the new Daz SDK/Qt versions, I look forward to a new official Daz API which officially exposes many of the currently undocumented feature additions and improvements over the years: like dForce simulation, GPU accelleration, etc. An true HDR image displayed on a HDR-capable monitor would hopefully give the best of both. However, I will say that I like the greater range of lighting detail in "a", but I also think "b" gives a bolder, dramatic first impression. Thanks! I won't comment on which is which for now, to keep the "blind comparison" thread going a little longer. I plan on getting a Ryzen 7 5700H with Radeon Vega 8 GPU integrated by January your work will put those cores to serious good use. Maybe soon DAZ 3D will release the beta for DAZ Studio 5 using the new DAZ SDK and QT version and you can upgrade those APIs. My goal is to reach 100% visual parity with Iray, then focus on the strengths of LuxCore: free network rendering, pre-tonemapper 32bit HDR image output, offline rendering with resume, real-time 32bit HDR light-group adjustments, OpenCL support, non-Nvidia GPU support, etc. The LuxCore image was produced using the latest alpha version of the open-source Daz to LuxCore Render plugin and custom version of LuxCore Render v2.5. Can you spot the differences? Which one is the Iray Reference? Which one do you prefer? Comment and discuss below. Both images are 20 minute renders using the exact same scene file, HDRI lighting, models, morphs, textures and shader settings.
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