Lending Rhan’ka aid, a hand or two, and a bit of your bravery (or maybe a lot of it) will land you a few extra benefits, such as a new flight path and fully functioning inn you can make your own haven from the brutal heat of the desert. Inside you’ll find the Goldtusk Inn, which is run by a quirky innkeeper-Rhan’ka-with a few curious requests. Tucked away near Atul’aman and nestled within a deep cavern is the hidden Whitebloom Oasis. They don’t trust outsiders, and marauders holing up in the nearby Scorched Sands Arena regularly plague this fragile settlement, stealing what little supplies they have. Keeping the herd safe from the likes of hyenas, Vol’duni Dunecrawlers, and saurolisks can be trying at best, and surviving off the land has hardened these people. Despite frequent sandstorms and short supplies, they’ve begun to herd alpaca here among the harsh terrain. North east of the Temple of Akunda, an outpost of outcasts has taken root near Atul’aman. Just make sure you keep your mouth and eyes covered to avoid sand in your eye or getting a little extra protein in the form of a desert bug. Things to try: If you come across a rickety plank in the sand dunes southwest of Atul’aman, you can take part in a little sandboarding. There is more to discover here, and with a little extra effort, you’ll be able to get in this loa’s good graces. Many who seek sanctuary travel to this temple to forget the ills of the past and serve the great loa Akunda. Like Nazmir and Zuldazar, this land is served by several of the loa. Remembering to Forget: We’re All Akunda Now If you’re fortunate, you’ll be able to catch a ride on one and learn a bit more about these resourceful inhabitants. Vulpera caravans travel from hideaway to hideaway, peddling their wares, engaging in trade, and spreading information they pick up along the way. Lending aid to these creatures is bound to pay off. If you’re to survive in Vul’dun and get to the heart of general Jakra’zet’s plans, you’ll need all the allies you can get. Once an ally to the Zandalari trolls, the reptilian sethrak have taken to subjugating anyone they can as slaves, and the vulpera are an easy target for their machinations. Head into the dunes and recover proof that will help remove him from power.Īs you explore this harsh land, you’ll meet the fox-like vulpera-a keen and intelligent race of nomadic scavengers capable of turning what they find into opportunities to thrive. General Jakra’zet’s secrets lie somewhere in the sands. As with any flight into hostile land, you’ll need to be prepared. Venturing from the capital city will prove to be dangerous for you and your small team, and simply crossing the border would tip your hand to those who serve the general. If you are to prove the value of the Horde to her and secure the might of the Zandalari fleet, you’ll need to venture into this inhospitable terrain to seek him out, learn of his plans, and put a stop to them before he takes down the entire Zandalari empire. Princess Talanji has heard word that her father’s general, Jakra’zet, is secretly sending troops into Vol’dun. But the land's apparent lack of of life is merely a mirage, and there’s more to be learned if you scratch beyond the surface. The region of Vol’dun serves as a death sentence for those exiled from Zuldazar.
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